Increasing Discovery-to-Wishlist Conversion in Smytten

Smytten is India’s largest platform for people to order product samples of brands for cheap.

Role

UX Research, testing, UI design

Goal

Design to increase retention and conversion

Time

2 months

Scope

Exploring trial items for Skincare and Makeup

Target Users

Young Professionals, aged 18 to 29, living in tier 1 & 2 cities.

💡Core Problem

While the app offered product variety, the discovery experience was overwhelming, and the business saw an increase in abandonment rate.

The project aimed to re-design the wishlist flow to increase retention and conversion.

💸Business aims to:

- Make customers order multiple samples for a fixed amount using trial points

- On each successful purchase, give extra trial points & cashback on delivery

🤔User aims to:

- Try samples of various products for cheap before ordering full-size products.

- Get cashback on each purchase of samples and extra trial points to keep trying more samples

Smytten's business model depends on converting browsers into trial order completers, who then convert to paid customers. A single percentage point improvement in trial completion directly translates to additional paying customers per month and a corresponding revenue impact.

Stack

What I did:

  • Conducted user research (screening, interviews, usability testing)

  • Created user personas and journey mapping

  • Designed wireframes and high-fidelity prototypes

  • Iterated based on testing and feedback

I uncovered problems directly or indirectly affecting the conversion and retention rates of the product

Prototype:

So, How did I do it?

⏳ time taken to present solution — 2 months

Process

Research and Analysis

I examined the existing version of the Android app, identifying gaps and pain points in the user flow.

First, I mapped all the user flows and conducted a heuristic evaluation. I wrote down everything that I felt was going wrong.

Research Methodology

  • Desk research: competitor analysis for similar products

  • User Interviews: 45-minute sessions asking about product selection habits, pain points, and decision-making criteria

  • Usability Testing: Sessions where users thought aloud while selecting 3 products

Next, I did a competitor's analysis, studying and noting their features, design and other noteworthy aspects.

Since my scope was limited to Skincare and Makeup, I studied platforms directly or indirectly related to the skincare and makeup industry.

Usability Testing

To validate the problems further, and to uncover more, I tested the flow with 5 users.

For this, I first talked to users about their skincare and makeup regime, their usual shopping habits, and their experience with any recent purchase.

Next, I gave them tasks to perform on the app and observed them, further probing them with questions about their actions.

Some snippets of the interview and testing process:

Validation and New problems

Following are the new insights and validated problems after conducting the research:

To summarize: confusing icons, confusion navigation, lack of clarity on information presented to user

Misleading icons on various screens

Caused confusion in navigation

Jumbled categorization & flows

Made it difficult to find desired samples

Absence of 'trustworthy' elements

Caused user to hesitate in purchasing a sample

Unclear Sample Prices

Caused user to hesitate in purchasing a sample

Unclear instructions on sample usage

Failed to convey purpose of the sample product.

Ideation and Wireframes

  • I first framed 'How Might We' questions

  • For solutions, I used the 'CRAZY 8' method (8 solutions in 8 minutes)

  • Also re-worked on categorization and IA across the screens

Final UI and Working Prototype

Prototype:

Results at the end…

  • Smoother navigation

  • Clarity of information to users

  • Ease in finding products

  • More trust and less confusion

All the results directly affect users' decision-making, probing them to take action towards adding items in the wishlist.

Thank you for going through my work!

Not all problems identified in the research were addressed in the project. A few high-priority problems were selected and given attention.

The other problems like gender inclusiveness and re-structuring other categories can be done in the future if the project is ever continued.

The scope might even extend to users going to their wishlist and adding things to their cart, doing payments and checkout.

Scrolled till the end? Now give me the job :D

I need money to buy art supplies. And to feed the cat.

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